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openal 1.22.0 does not build with GCC 15.x, but the backport of the fixes to 1.22.0 turns out to be too complicated, so let's bump to 1.24.3 instead. Since 1.24.3 uses C++17, and after testing with GCC 7.x, then GCC 8.x then GCC 9.x, we found out that GCC 9.x at least is necessary. Therefore, reverse dependencies are updated accordingly. Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
34 lines
1.3 KiB
Plaintext
34 lines
1.3 KiB
Plaintext
config BR2_PACKAGE_SOLARUS
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bool "solarus"
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depends on BR2_INSTALL_LIBSTDCPP
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depends on BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1
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depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
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depends on BR2_TOOLCHAIN_GCC_AT_LEAST_9 # openal
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depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
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depends on !BR2_STATIC_LIBS # SDL2
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depends on BR2_PACKAGE_HAS_LIBGL || BR2_PACKAGE_HAS_LIBGLES
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select BR2_PACKAGE_GLM
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select BR2_PACKAGE_LIBMODPLUG
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select BR2_PACKAGE_LIBOGG
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select BR2_PACKAGE_LIBPNG # runtime
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select BR2_PACKAGE_LIBVORBIS
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select BR2_PACKAGE_OPENAL
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select BR2_PACKAGE_PHYSFS
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select BR2_PACKAGE_SDL2
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select BR2_PACKAGE_SDL2_IMAGE
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select BR2_PACKAGE_SDL2_TTF
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help
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Solarus is an open-source Zelda-like 2D game engine written
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in C++. It can run games scripted in Lua. This engine is used
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by our Zelda fangames. Solarus is licensed under GPL v3.
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http://www.solarus-games.org
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https://github.com/solarus-games/solarus
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comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 9, NPTL, dynamic library, and luajit or lua 5.1"
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depends on !BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1
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depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
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depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_9 \
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|| !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \
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|| !BR2_PACKAGE_HAS_LIBGL
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