Files
buildroot/package/solarus/Config.in
Thomas Petazzoni 3b5e1205dc package/openal: bump to 1.24.3 to fix GCC 15.x build issues
openal 1.22.0 does not build with GCC 15.x, but the backport of the
fixes to 1.22.0 turns out to be too complicated, so let's bump to
1.24.3 instead.

Since 1.24.3 uses C++17, and after testing with GCC 7.x, then GCC 8.x
then GCC 9.x, we found out that GCC 9.x at least is
necessary. Therefore, reverse dependencies are updated accordingly.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2025-09-04 18:08:12 +02:00

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config BR2_PACKAGE_SOLARUS
bool "solarus"
depends on BR2_INSTALL_LIBSTDCPP
depends on BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1
depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
depends on BR2_TOOLCHAIN_GCC_AT_LEAST_9 # openal
depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
depends on !BR2_STATIC_LIBS # SDL2
depends on BR2_PACKAGE_HAS_LIBGL || BR2_PACKAGE_HAS_LIBGLES
select BR2_PACKAGE_GLM
select BR2_PACKAGE_LIBMODPLUG
select BR2_PACKAGE_LIBOGG
select BR2_PACKAGE_LIBPNG # runtime
select BR2_PACKAGE_LIBVORBIS
select BR2_PACKAGE_OPENAL
select BR2_PACKAGE_PHYSFS
select BR2_PACKAGE_SDL2
select BR2_PACKAGE_SDL2_IMAGE
select BR2_PACKAGE_SDL2_TTF
help
Solarus is an open-source Zelda-like 2D game engine written
in C++. It can run games scripted in Lua. This engine is used
by our Zelda fangames. Solarus is licensed under GPL v3.
http://www.solarus-games.org
https://github.com/solarus-games/solarus
comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 9, NPTL, dynamic library, and luajit or lua 5.1"
depends on !BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1
depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_9 \
|| !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \
|| !BR2_PACKAGE_HAS_LIBGL