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Changes in 3.1.0:
https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-3.1.0
Changes in 3.1.1:
https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-3.1.1
The SDL2_mixer and SDL2_net dependencies are now optional since 3.1.0,
so adjust the packaging accordingly.
Also, the license file was renamed upstream in commit:
91a66a7ecb
So _LICENSE_FILES and the .hash file are also updated to reflect
that change.
Fixes:
https://autobuild.buildroot.net/results/90a01c5925e7f5f50b3ea06d6ea7b0da66814a15/
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
[Julien: fix license file and hash]
Signed-off-by: Julien Olivain <ju.o@free.fr>
16 lines
495 B
Plaintext
16 lines
495 B
Plaintext
config BR2_PACKAGE_CHOCOLATE_DOOM
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bool "chocolate-doom"
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depends on BR2_USE_MMU # fork()
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depends on !BR2_STATIC_LIBS # sdl2
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select BR2_PACKAGE_SDL2
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help
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Chocolate Doom is a set of conservative source ports for Doom,
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Heretic, Hexen and Strife, with a philosophy of preserving the
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look, feel, and bugs of the vanilla versions of each.
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http://www.chocolate-doom.org
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comment "chocolate-doom needs a toolchain w/ dynamic library"
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depends on BR2_USE_MMU
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depends on BR2_STATIC_LIBS
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