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GP-1981 - Checkpoint - Function Call Graph
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@@ -1,3 +1,25 @@
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[Defaults]
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color.fcg.satellite.edge = rgba(0,0,0,0.1)
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color.bg.fcg.vertex.default = rgb(110, 197, 174) // chill green
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color.bg.fcg.vertex.toobig = color.palette.lightGray
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color.bg.fcg.edge.primary.direct = rgb(143, 197, 143) // lightGreen
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color.bg.fcg.edge.primary.indirect = rgb(233, 233, 233) // lightGray
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// the satellite gets too cluttered, so wash out the edges
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color.bg.fcg.edge.satellite.direct = rgba(0,0,0,0.1) // 'washed out black'
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color.bg.fcg.edge.satellite.indirect = rgba(125, 125, 125, 25) // 'washed out gray'
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[Dark Defaults]
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// TODO dark colors
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// TODO color.bg.fcg.vertex.default = rgb(110, 197, 174) // chill green
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// TODO color.bg.fcg.vertex.toobig = color.palette.lightGray
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// TODO color.bg.fcg.edge.primary.direct = rgb(143, 197, 143) // lightGreen
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// TODO color.bg.fcg.edge.primary.indirect = rgb(233, 233, 233) // lightGray
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// the satellite gets too cluttered, so wash out the edges
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// TODO color.bg.fcg.edge.satellite.direct = rgba(0,0,0,0.1) // 'washed out black'
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// TODO color.bg.fcg.edge.satellite.indirect = rgba(125, 125, 125, 25) // 'washed out gray'
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