[Defaults] color.bg.fcg.vertex.default = rgb(110, 197, 174) // chill green color.bg.fcg.vertex.toobig = color.palette.lightGray color.bg.fcg.edge.primary.direct = rgb(143, 197, 143) // lightGreen color.bg.fcg.edge.primary.indirect = rgb(233, 233, 233) // lightGray // the satellite gets too cluttered, so wash out the edges color.bg.fcg.edge.satellite.direct = rgba(0,0,0,0.1) // 'washed out black' color.bg.fcg.edge.satellite.indirect = rgba(125, 125, 125, 25) // 'washed out gray' [Dark Defaults] // TODO dark colors // TODO color.bg.fcg.vertex.default = rgb(110, 197, 174) // chill green // TODO color.bg.fcg.vertex.toobig = color.palette.lightGray // TODO color.bg.fcg.edge.primary.direct = rgb(143, 197, 143) // lightGreen // TODO color.bg.fcg.edge.primary.indirect = rgb(233, 233, 233) // lightGray // the satellite gets too cluttered, so wash out the edges // TODO color.bg.fcg.edge.satellite.direct = rgba(0,0,0,0.1) // 'washed out black' // TODO color.bg.fcg.edge.satellite.indirect = rgba(125, 125, 125, 25) // 'washed out gray'