Bernd Kuhls 71664e775c package/kodi-screensaver/visualisation-*: allow OpenGL build on arm
Kodi depends on egl/gles on arm, our Kconfig option BR2_PACKAGE_KODI_GL
reflects this, it depends on !BR2_arm.

This option is wrongly used in many Kodi addons needing OpenGL, they
can be compiled even if Kodi itself uses egl/gles. This patch changes
the dependency on BR2_PACKAGE_KODI_GL to BR2_PACKAGE_HAS_LIBGL.

Tested using this defconfig:

BR2_arm=y
BR2_cortex_a17=y
BR2_TOOLCHAIN_BUILDROOT_INET_RPC=y
BR2_TOOLCHAIN_BUILDROOT_LOCALE=y
BR2_TOOLCHAIN_BUILDROOT_CXX=y
BR2_ROOTFS_DEVICE_CREATION_DYNAMIC_EUDEV=y
BR2_PACKAGE_KODI=y
BR2_PACKAGE_KODI_SCREENSAVER_ASTEROIDS=y
BR2_PACKAGE_KODI_SCREENSAVER_ASTERWAVE=y
BR2_PACKAGE_KODI_SCREENSAVER_BIOGENESIS=y
BR2_PACKAGE_KODI_SCREENSAVER_CPBLOBS=y
BR2_PACKAGE_KODI_SCREENSAVER_CRYSTALMORPH=y
BR2_PACKAGE_KODI_SCREENSAVER_GREYNETIC=y
BR2_PACKAGE_KODI_SCREENSAVER_MATRIXTRAILS=y
BR2_PACKAGE_KODI_SCREENSAVER_PINGPONG=y
BR2_PACKAGE_KODI_SCREENSAVER_PLANESTATE=y
BR2_PACKAGE_KODI_SCREENSAVER_PYRO=y
BR2_PACKAGE_KODI_SCREENSAVER_RSXS=y
BR2_PACKAGE_KODI_SCREENSAVER_STARS=y
BR2_PACKAGE_KODI_VISUALISATION_FISHBMC=y
BR2_PACKAGE_KODI_VISUALISATION_FOUNTAIN=y
BR2_PACKAGE_KODI_VISUALISATION_GOOM=y
BR2_PACKAGE_KODI_VISUALISATION_SHADERTOY=y
BR2_PACKAGE_KODI_VISUALISATION_SPECTRUM=y
BR2_PACKAGE_KODI_VISUALISATION_WAVEFORHUE=y
BR2_PACKAGE_KODI_VISUALISATION_WAVEFORM=y
BR2_PACKAGE_MESA3D=y
BR2_PACKAGE_MESA3D_DRI_DRIVER_SWRAST=y
BR2_PACKAGE_MESA3D_OPENGL_EGL=y
BR2_PACKAGE_MESA3D_OPENGL_ES=y
BR2_PACKAGE_XORG7=y

$ grep PACKAGE_HAS_LIB .config
BR2_PACKAGE_HAS_LIBGL=y
BR2_PACKAGE_HAS_LIBEGL=y
BR2_PACKAGE_HAS_LIBGLES=y

Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-05-11 16:14:20 +02:00
2016-04-30 18:50:46 +02:00
2016-05-10 23:26:50 +02:00
2016-05-08 15:34:52 +02:00
2016-05-05 22:19:13 +02:00
2016-04-18 23:38:34 +02:00
2013-05-04 12:41:55 +02:00
2016-05-10 23:26:50 +02:00
2016-05-10 23:26:50 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
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