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Since mesa3d v26.0 [0], the ACO compiler has been the default over LLVM.
This shader compiler backend has been used for even longer by the RADV
vulkan driver.
Let's make LLVM optional.
Users who wish to continue using LLVM must enable support in Mesa, and
override the default ACO compiler at runtime using an env var. [1]
Users who only want to use the default compiler backend may disable LLVM
support, and save a lot of time during the build.
[0] e26c28f311
[1] https://docs.mesa3d.org/envvars.html#envvar-AMD_DEBUG
Signed-off-by: Joseph Kogut <joseph@anodize.com>
Reviewed-by: Romain Naour <romain.naour@smile.fr>
Signed-off-by: Romain Naour <romain.naour@smile.fr>
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…
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Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at https://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
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