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mesa3d can in fact build the DRI infrastructure/drivers just fine without lingering x11 libs around, it just needs libdrm & friends which are already accounted for. So make the libGL (full OpenGL) providing abilities dependant on x11 being present. It serves it's purpose for EGL+GLES hardware acceleration, and can in fact be built without them, but it's probably not very useful (still, leave the option for people inclined to do so). Simple test defconfig: BR2_arm=y BR2_TOOLCHAIN_EXTERNAL=y BR2_PACKAGE_MESA3D=y BR2_PACKAGE_MESA3D_DRI_DRIVER_SWRAST=y BR2_PACKAGE_MESA3D_DRI_DRIVER_NOUVEAU=y BR2_PACKAGE_MESA3D_DRI_DRIVER_RADEON=y BR2_PACKAGE_MESA3D_OPENGL_EGL=y BR2_PACKAGE_MESA3D_OPENGL_ES=y Signed-off-by: Gustavo Zacarias <gustavo@zacarias.com.ar> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
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