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Fix INSx.REP instruction
Co-authored-by: Sam Lerner <lerner98@gmail.com>
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@@ -2732,10 +2732,10 @@ enterFrames: low5 is low5 { tmp:1 = low5; export tmp; }
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:INC Rmr32 is vexMode=0 & opsize=1 & row = 4 & page = 0 & Rmr32 { OF = scarry(Rmr32,1); Rmr32 = Rmr32 + 1; resultflags( Rmr32); }
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@endif
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:INSB^rep^reptail eseDI1,DX is vexMode=0 & rep & reptail & byte=0x6c & eseDI1 & DX { eseDI1 = in(DX); }
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:INSW^rep^reptail eseDI2,DX is vexMode=0 & rep & reptail & opsize=0 & byte=0x6d & eseDI2 & DX { eseDI2 = in(DX); }
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:INSD^rep^reptail eseDI4,DX is vexMode=0 & rep & reptail & opsize=1 & byte=0x6d & eseDI4 & DX { eseDI4 = in(DX); }
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:INSD^rep^reptail eseDI4,DX is vexMode=0 & rep & reptail & opsize=2 & byte=0x6d & eseDI4 & DX { eseDI4 = in(DX); }
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:INSB^rep^reptail eseDI1,DX is vexMode=0 & rep & reptail & byte=0x6c & eseDI1 & DX { build rep; build eseDI1; eseDI1 = in(DX); build reptail; }
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:INSW^rep^reptail eseDI2,DX is vexMode=0 & rep & reptail & opsize=0 & byte=0x6d & eseDI2 & DX { build rep; build eseDI2; eseDI2 = in(DX); build reptail; }
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:INSD^rep^reptail eseDI4,DX is vexMode=0 & rep & reptail & opsize=1 & byte=0x6d & eseDI4 & DX { build rep; build eseDI4; eseDI4 = in(DX); build reptail; }
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:INSD^rep^reptail eseDI4,DX is vexMode=0 & rep & reptail & opsize=2 & byte=0x6d & eseDI4 & DX { build rep; build eseDI4; eseDI4 = in(DX); build reptail; }
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:INT1 is vexMode=0 & byte=0xf1 { tmp:1 = 0x1; intloc:$(SIZE) = swi(tmp); call [intloc]; return [0:1]; }
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:INT3 is vexMode=0 & byte=0xcc { tmp:1 = 0x3; intloc:$(SIZE) = swi(tmp); call [intloc]; return [0:1]; }
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@@ -3208,9 +3208,9 @@ define pcodeop swap_bytes;
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:OUT DX,AX is vexMode=0 & opsize=0 & byte=0xef & DX & AX { out(DX,AX); }
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:OUT DX,EAX is vexMode=0 & byte=0xef & DX & EAX { out(DX,EAX); }
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:OUTSB^rep^reptail DX,dseSI1 is vexMode=0 & rep & reptail & byte=0x6e & DX & dseSI1 { out(dseSI1,DX); }
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:OUTSW^rep^reptail DX,dseSI2 is vexMode=0 & rep & reptail & opsize=0 & byte=0x6f & DX & dseSI2 { out(dseSI2,DX); }
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:OUTSD^rep^reptail DX,dseSI4 is vexMode=0 & rep & reptail & byte=0x6f & DX & dseSI4 { out(dseSI4,DX); }
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:OUTSB^rep^reptail DX,dseSI1 is vexMode=0 & rep & reptail & byte=0x6e & DX & dseSI1 { build rep; build dseSI1; out(dseSI1,DX); build reptail;}
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:OUTSW^rep^reptail DX,dseSI2 is vexMode=0 & rep & reptail & opsize=0 & byte=0x6f & DX & dseSI2 { build rep; build dseSI2; out(dseSI2,DX); build reptail;}
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:OUTSD^rep^reptail DX,dseSI4 is vexMode=0 & rep & reptail & byte=0x6f & DX & dseSI4 { build rep; build dseSI4; out(dseSI4,DX); build reptail;}
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:PAUSE is vexMode=0 & opsize=0 & $(PRE_F3) & byte=0x90 { }
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:PAUSE is vexMode=0 & opsize=1 & $(PRE_F3) & byte=0x90 { }
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